aaron • September 24, 2020 • Comments Off on Cheat codes. General details about this Section. Helpful Cheats
To work with the cheats in this area, you must start the demand system when you look at the game. This can be carried out by pushing “
” on a notepad that is american over the tab key). Nonetheless, some notepads that are european the letters “o”, “/” or ” ` “. In the event your notepad needs a various key, please leave a remark below mentioning the respective key as well as your keyboard language.
Once you’ve exposed your demand system, you are able to enter “help” to see a complete listing of all of the feasible commands. Enter “help” + one demand to get a reason and enter “example” + one demand to obtain an example that is concrete the particular effect explained
– Door: Lock or unlock doors
Command: latina cam ‘lock or unlock’ home ‘door title’
Feasible values for 3rd term: choose any home and place its name (without “door”)
Note: helpful to secure away figures even yet in spaces there is no need a key for.
– Roaming: Prevent characters from moving away their present location
Command: ‘character’ name’ roaming ‘true or false’ allow
Example: Leah wandering false allow = Leah will not disappear completely from her current location.
Note: (we) Some figures have actually restricted wandering abilities, to see these places key in: roaming ‘person’s title’ list (II) In order to make a specific character move every-where, type: roaming ‘person’s name’ clearlist (III) You’ll be able to become more accurate and deny figures to attend particular places or even to get near to certain individuals.
– WalkTo: Make figures walk to a desired location
Command: ‘character’s title’ walkto ‘location name’
Example: amy walkto bed = make Derek leave your house
Feasible values for third term: outside, bed = master suite sleep, hottubseat1, and more.
– WarpTo: Make figures be teleported appropriate prior to you
Command: ‘person’s name’ warpto player
Example: Vickie warpto player = Vickie can look prior to you.
Command: combat ‘character name(s)’ ‘passout or wakeup or battle’
Instance: combat Frank Derek battle = make Frank and Derek fight one another
Another instance: combat Frank passout = make Frank unconscious
Feasible values for 3rd term: battle, wakeup, passout.
Records: When Frank is passed away away, it is possible to assist yourself with all the booze when you look at the case.
Command: closeness player ‘other man or woman’s title’ ‘sex place’ sexualact
Example: closeness player amy 10052 sexualact = Cowgirl with Amy.
Feasible values for 3rd term: 9000 = find out, 10000 = blowjob, 10011 = handjob, 10030 = missionary, 10050 = doggy, 10051 = masterbate, 10052 = cowgirl, 10053 = licking, 10054 = 69, 10055/56/57 = wall surface intercourse.
Possible alterations # 1: 0 closeness ‘person’s title’ 10051
Example: 0 closeness Amy 10051 = make Amy masturbate
Viable modification # 2: ‘active man or woman’s title’ 0 ‘sex position’ ‘passive individuals title’ intimacy
Example: Amy 0 10050 Rachael closeness = make Amy just just take Rachael doggy
Note: (we) You’ll want to eliminate the garments associated with the involved people, (II) you possibly can make men bang each other, (III) All jobs aside from 9000 “make out” are invalid with Arin and Dan.
Command: values player OrgasmSensitivity equals value
Example: values player OrgasmSensitivity equals 0
Note: ‘OrgasmSensitivity’ is case-sensitive. Value is ranging from 0 to 9, with 0 the slowest (no progress on Orgasm meter) and 9 the quickest. It is possible to set the decimal value as as an example 0.1 or 2.3.
Demand: player inventory add ‘item title’
Instance: player stock add merlot = get the merlot from Patrick in your stock
Note: (I) there are shortcuts like mer = merlot and natty = lite that is natty be utilized for the ‘item title’ value, (II) the things is going to be taken out of their beginning inside your home.
Command: quest ‘start or complete’ ‘ “quest title” ‘
Example: quest complete “scavenger search” = completes the quest Scavenger search
Feasible values for third term: utilize demand: quest list ‘person’s name’ to determine what quests can be found
Note: you can simply finish possibilities you have started
Command: social ‘target person’ player ‘number’ relationship add
Example: social leah player 100 relationship add = increase love with Leah by 100
Feasible values for forth term: positive and numbers that are negative range between -30 to +30 (? )